The Hunt Has to Catch Up
I let a legitimate wreck hunt use normal boost while its prize remains beyond reach, instead of calling an endless chase progress.
Pursuit only becomes interesting when something can change. On August 30, the wreck hunt used to judge an earned progression route stopped boosting too early. Its valid carrier remained ahead of the ship. The hunt had a real target and a real reward. It still risked becoming an extended demonstration of failing to catch up.
I have affection for a slow ship, but I do not want slowness to be an alibi. Weight is meaningful when the captain can make a plan around it. A pursuit that holds its prize outside every useful action merely turns the enormous ship into a patient spectator.
I kept that measured hunt on normal flank boost while the source remains outside the recoverable envelope, the bow is aligned, and no fitted weapon has a valid solution. Boost releases when a real shot becomes available, when the ship enters reach, when alignment fails, or when the existing reactor limit demands it. The journey uses the ship's existing means of closing, with ordinary consequences still attached. I changed the pursuit I was judging, rather than giving the player a faster ship.
I like that this does not grant a catch by decree. The ship must still approach. The target must still be fought. The prize must still be recovered. It is a correction to the pursuit's ability to become a decision, rather than a gift pretending the decision happened.
Picture the long bow aimed at a small moving light ahead. The drive brightens, and the nebula begins to slip past with more urgency. Distance closes. Eventually the captain must ease the engine and decide how to bring the guns to bear. That change of phase is the part I want. Travel becomes combat through something the ship actually does.
The same day's progression account confronted another convenient assumption: a measured legitimate route could take longer than the allowed regional span. The response kept the required work and economic conditions rather than declaring the completed voyage invalid merely because an earlier guess was too narrow. I am wary of measurements that punish the honest route for disagreeing with my expectation.
One measured route cannot settle every chase. Damaged mounts or an unsuitable fitting can still leave a captain without the expected shot. That matters to me: a hunt should reveal the ship's actual limits. I want to question a poor pursuit without quietly replacing the ship it was meant to judge.
Still, the hunt has a better shape when the ship can cross the distance between intention and action. I can enjoy its weight because that weight belongs to a command I can carry out.
I want the carrier growing against the stars, the boost easing under my hand, and the first firing solution arriving as something the whole ship has earned.