STARGAZER
Dev Log
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About
HERO SHOTS
the fleet, art-directed
Fleet Action
Twenty-four warships in two battle lines. A fan of point-defense beams cuts across the black hole's glare while a frigate dies in a fireball beside its own kill ring.
Full Burn
The flagship under way, every engine in the stern wall streaming. Asteroids drift past the keel.
Across the Deck
Raking the gunmetal turret spine mid-engagement, beams crossing out to a frigate already taking hits.
The Kill
A death ring blooming with ember spray, one laser threaded clean through its center to the ship that fired it.
The Web
Automatic lasers engaging a raider swarm in every direction at once. One fighter caught green at the end of its beam.
The Wound
A carved-open hull up close: plating peeled back, the interior sparkling as the ship's heart begins to knit it closed.
Danger Close
The duel, as the player sees it. A beam-and-tracer lane spanning the gap, impact fire blooming on the enemy's deck.
In the Fight
Mid-battle from the command seat: target locked, weapons hot, the reactor bar paying for every shot.
VISUAL LOG HISTORY
Screenshots captured dynamically by testing scenarios
2026-07-15
2 captures
Station Far Plane Fixed
15:34:00
station-far-plane-fixed
Station Far Clip Before
15:15:00
station-far-clip-before
2026-07-14
21 captures
Vfx Soft Intersections
21:31:24
vfx-soft-intersections
Vfx Space Weather
20:17:47
vfx-space-weather
Vfx Planet Weather
19:58:36
vfx-planet-weather
Vfx Warp Arrival
16:49:35
vfx-warp-arrival
Vfx Faction Identities
16:18:15
vfx-faction-identities
Vfx Ordnance Lifecycle
16:06:59
vfx-ordnance-lifecycle
Vfx Swarm Trail
16:06:55
vfx-swarm-trail
Vfx Core Death Reduced
15:57:36
vfx-core-death-reduced
Vfx Reduced Flash
15:56:58
vfx-reduced-flash
Vfx Collision Severity
15:55:08
vfx-collision-severity
Settings Graphics Vfx Accessibility
15:47:30
settings-graphics-vfx-accessibility
Vfx Battle Pressure
15:26:46
vfx-battle-pressure
Vfx Wound Fresh
15:25:12
vfx-wound-fresh
Vfx Wound Aged
15:24:34
vfx-wound-aged
Vfx Core Death Timeline
15:02:01
vfx-core-death-timeline
Vfx Battle Pressure
14:01:12
vfx-battle-pressure
Vfx Alpha Smoke
13:56:33
vfx-alpha-smoke
Vfx Emp Decay
13:23:15
vfx-emp-decay
Vfx Torpedo Trail
13:01:28
vfx-torpedo-trail
Vfx Weapon Identities
12:29:11
vfx-weapon-identities
Vfx Gallery
11:06:26
vfx-gallery
2026-07-13
9 captures
Voxel Preview Uniform State Final
19:47:34
voxel-preview-uniform-state-final
Voxel Preview Uniform State Shipyard Build In
19:45:47
voxel-preview-uniform-state-shipyard-build-in
Capture Lifecycle Voxel Audit
19:29:01
capture-lifecycle-voxel-audit
Ship Render Cache Battle Fleet Firing
19:07:04
ship-render-cache-battle-fleet-firing
Ship Render Cache Voxel Fleet Battle
19:06:46
ship-render-cache-voxel-fleet-battle
Galaxy Jump Arrival
17:51:00
galaxy-jump-arrival
Hud Strategic Map Select
17:50:00
hud-strategic-map-select
Simulation View Battle Parity
14:02:00
simulation-view-battle-parity
Simulation View Render Parity
13:58:37
simulation-view-render-parity
2026-06-23
1 capture
Bepu Removal Battle
22:13:59
bepu-removal-battle
2026-06-15
3 captures
Death Buttons
08:23:53
death-buttons
Death Banner
07:14:05
death-banner
Default Ship Kraken
06:51:56
default-ship-kraken
2026-06-12
25 captures
Remediation Smoke
16:43:23
remediation-smoke
P33 Model Alias Kraken
12:06:09
p33-model-alias-kraken
P33 Regen E2e
12:06:09
p33-regen-e2e
P33 Smoke
12:06:09
p33-smoke
P32 Legacy0
11:01:04
p32-legacy0
P32 Smoke
11:00:34
p32-smoke
P31 Smoke
10:22:18
p31-smoke
P2b Live Regen E2e
08:36:34
p2b-live-regen-e2e
P2b Bevel Closeup Excelsior
08:35:01
p2b-bevel-closeup-excelsior
P2b Sphere Closeup Kestrel
08:34:55
p2b-sphere-closeup-kestrel
P2b Battle Fleet Firing
08:33:59
p2b-battle-fleet-firing
P2b Voxel Pack Reload
08:33:09
p2b-voxel-pack-reload
P2b Voxel Debris Drift
08:32:57
p2b-voxel-debris-drift
P2b Voxel Asteroid Carve Hero
08:32:15
p2b-voxel-asteroid-carve-hero
P2b Voxel Breach Hero
08:32:09
p2b-voxel-breach-hero
P2b Voxel Fleet Battle
08:31:13
p2b-voxel-fleet-battle
P2b Voxel Ship Broadside
08:31:06
p2b-voxel-ship-broadside
P2b Voxel Ship Hero
08:30:33
p2b-voxel-ship-hero
P2b Voxel Slice
08:30:28
p2b-voxel-slice
P2b Battery Smoke
08:10:07
p2b-battery-smoke
P2b W3 Smoke
06:31:51
p2b-w3-smoke
P2a3 Showcase Smoke
04:37:19
p2a3-showcase-smoke
P2a3 Fleet Firing
04:36:46
p2a3-fleet-firing
P2a3 Voxel Hero
04:36:14
p2a3-voxel-hero
P2a3 Hero Default
04:35:26
p2a3-hero-default
2026-06-11
8 captures
Voxel Pack Reload
16:08:29
voxel-pack-reload
Scene Battle Launch
15:40:30
scene-battle-launch
Voxel Fleet Battle
14:07:01
voxel-fleet-battle
Voxel Hammerhead Beauty
14:06:55
voxel-hammerhead-beauty
Voxel Federation Beauty
14:06:49
voxel-federation-beauty
Voxel Excelsior Beauty
14:06:21
voxel-excelsior-beauty
Voxel Kraken Beauty
14:06:15
voxel-kraken-beauty
Voxel Broadside Mondrian
14:06:07
voxel-broadside-mondrian
2026-06-03
13 captures
After Spaceship Silhouette
15:27:51
after-spaceship-silhouette
After Ironclad Silhouette
15:27:48
after-ironclad-silhouette
After Hammerhead Silhouette
15:27:44
after-hammerhead-silhouette
After Longbow Silhouette
15:27:41
after-longbow-silhouette
After Scourge Turret Closeup
15:24:43
after-scourge-turret-closeup
After Halcyon Silhouette
15:22:30
after-halcyon-silhouette
After Kestrel Silhouette
15:22:27
after-kestrel-silhouette
After Scourge Silhouette
15:22:23
after-scourge-silhouette
After Kraken Silhouette
15:22:19
after-kraken-silhouette
Baseline Halcyon Silhouette
13:33:37
baseline-halcyon-silhouette
Baseline Kestrel Silhouette
13:33:34
baseline-kestrel-silhouette
Baseline Scourge Silhouette
13:33:30
baseline-scourge-silhouette
Baseline Kraken Silhouette
13:33:25
baseline-kraken-silhouette
2026-06-01
6 captures
Ai Thruster T671 Sparse
19:22:05
ai-thruster-t671-sparse
Ai Thruster T671 After
19:13:32
ai-thruster-t671-after
Ai Thruster T671 Before
19:11:55
ai-thruster-t671-before
Dipfix Battle
18:16:14
dipfix-battle
Source Baked Turrets Battle
17:21:15
source-baked-turrets-battle
Freeze Turrets Battle 100
16:59:14
freeze-turrets-battle-100
2026-05-31
4 captures
Vent Particles Smaller
14:43:01
vent-particles-smaller
192 Outward Multiaxis
11:52:32
192-outward-multiaxis
Outward Strafe
11:34:11
outward-strafe
Scourge Side2
10:56:27
scourge-side2
2026-05-30
36 captures
Hud Flat Fixed
23:29:01
hud-flat-fixed
Hud Tonemapped
23:22:12
hud-tonemapped
Vfx Scalar Combat
22:13:03
vfx-scalar-combat
Global Light Sunfromsun
22:07:58
global-light-sunfromsun
Global Light Default
22:06:32
global-light-default
Global Light Thrust
22:06:32
global-light-thrust
Booster Fwd Fixed
21:59:14
booster-fwd-fixed
Booster Strafe Fixed
21:59:14
booster-strafe-fixed
Booster Strafe Yaw
21:57:54
booster-strafe-yaw
Booster Thrusting
21:56:50
booster-thrusting
Shared Lightrig Asteroids
21:49:45
shared-lightrig-asteroids
Lighting 3point Iter2
21:41:46
lighting-3point-iter2
Retint Fleet Battle
21:26:44
retint-fleet-battle
Lighting Brighter Iter1
21:19:25
lighting-brighter-iter1
Regen Feature Merged Hud
21:12:06
regen-feature-merged-hud
Fresh Closeup Tick800
20:11:00
fresh-closeup-tick800
Fresh Battle Tick600
20:10:00
fresh-battle-tick600
Post Cleanup Visuals
20:00:00
post-cleanup-visuals
Debug Corner Click Cycle
18:39:00
debug-corner-click-cycle
Debug Corner Collapsed Live
18:38:00
debug-corner-collapsed-live
Debug Corner Hidehud Capture
18:37:00
debug-corner-hidehud-capture
Debug Corner Expanded Capture
18:36:00
debug-corner-expanded-capture
Fnafix3 Default Regression Check
16:21:32
fnafix3-default-regression-check
Fnafix3 Hdr Final Repro Attempt
16:21:29
fnafix3-hdr-final-repro-attempt
Fnafix3 Before Fp16 Aces On
16:20:54
fnafix3-before-fp16-aces-on
Fnafix3 Default No Env
16:19:21
fnafix3-default-no-env
Fnafix3 Before Fp16 No Op
16:18:57
fnafix3-before-fp16-no-op
Spritebatch Fix Regression Check
14:15:40
spritebatch-fix-regression-check
Spritebatch Matrix Smoke After
14:15:13
spritebatch-matrix-smoke-after
Spritebatch Matrix Smoke Before
14:13:30
spritebatch-matrix-smoke-before
Ambient Final 043luma
13:59:09
ambient-final-043luma
Ambient Config Default
13:37:29
ambient-config-default
Ambient Closeup Bright Cfg
13:36:24
ambient-closeup-bright-cfg
Ambient Closeup Default
13:36:15
ambient-closeup-default
Ambient Before
13:23:59
ambient-before
Ambient After
13:23:41
ambient-after
2026-05-29
1 capture
Ambient Lift No Rim Baseline
18:49:38
ambient-lift-no-rim-baseline
2026-05-28
4 captures
Phase3 Yaw Damaged Bowpod OPPOSITE T150
00:03:00
phase3-yaw-damaged-bowpod-OPPOSITE-t150
Phase3 Yaw Damaged Bowpod T150
00:02:00
phase3-yaw-damaged-bowpod-t150
Phase3 Yaw Healthy T150
00:01:00
phase3-yaw-healthy-t150
Phase3 Yaw Healthy T0
00:00:00
phase3-yaw-healthy-t0
2026-05-27
27 captures
P0 Emissive Cut Into Bow
23:00:00
P0-emissive-cut-into-bow
PhaseB Bow Closein
22:50:00
phaseB-bow-closein
PhaseB Wound Zoom
22:34:00
phaseB-wound-zoom
PhaseB Molten Rim
22:26:00
phaseB-molten-rim
PhaseA Showcase Tick300
22:09:00
phaseA-showcase-tick300
PhaseA Frontbreach Pristine Ref
22:06:00
phaseA-frontbreach-pristine-ref
PhaseA Frontbreach Pbr
22:05:00
phaseA-frontbreach-pbr
Throttle Gauge V2
21:50:38
throttle-gauge-v2
Aces Default On Final
21:04:32
aces-default-on-final
Stable Base Aces Off
20:32:48
stable-base-aces-off
Aces Fulltri VERIFY
20:07:51
aces-fulltri-VERIFY
Phase7 Throttle Hud
19:23:40
phase7-throttle-hud
Phase4a 3d Lens
18:36:00
phase4a-3d-lens
Phase6 Rate Tuned
18:31:00
phase6-rate-tuned
Phase5 Elev Readout Late
18:18:02
phase5-elev-readout-late
Phase4b Mouseflight
18:15:12
phase4b-mouseflight
Phase3 Pitch Fa
18:03:22
phase3-pitch-fa
Phase2 Quat Swap
17:07:20
phase2-quat-swap
Phase1 Grid Removed
16:49:23
phase1-grid-removed
Current State Pre 6dof
16:43:24
current-state-pre-6dof
Loaded Black Diagnose
14:47:45
loaded-black-diagnose
Scenario Partial Extract
14:27:38
scenario-partial-extract
Stargazergame Phase9 Loadcontent Split
13:55:04
stargazergame-phase9-loadcontent-split
Stargazergame Phase7 Update Split
13:47:33
stargazergame-phase7-update-split
Stargazergame Phase6 Draw Split
13:44:42
stargazergame-phase6-draw-split
Stargazergame Phase5 Commands Split
13:42:41
stargazergame-phase5-commands-split
Rename Stargazergame Phase1
13:30:44
rename-stargazergame-phase1
2026-05-24
2 captures
Ui Action Reset
00:11:50
ui-action-reset
Ui Framework Initial
00:11:50
ui-framework-initial
2026-05-23
36 captures
Empty Chunk Fix
15:54:03
empty-chunk-fix
Coalesce Fix Verify
15:46:26
coalesce-fix-verify
Coalesced Draws
15:40:11
coalesced-draws
Half Voxels
15:23:59
half-voxels
Beam On Hull2
13:52:05
beam-on-hull2
Voxels Inside
13:36:17
voxels-inside
Sat Cooker
13:28:39
sat-cooker
Finer Tick1200
13:20:01
finer-tick1200
Finer Voxels
13:19:36
finer-voxels
Toggle Buttons
13:11:08
toggle-buttons
Spatial Cluster
13:02:31
spatial-cluster
Toast Startup
12:55:02
toast-startup
Screenshot Button
12:49:25
screenshot-button
Close No Fin
12:39:05
close-no-fin
Flush Caps
12:36:44
flush-caps
All Ships Damage
12:25:58
all-ships-damage
Hud Buttons
12:21:11
hud-buttons
Reset Key Hud
12:08:35
reset-key-hud
Rts Battle Default
11:56:48
rts-battle-default
Live Damage After Fix
11:17:32
live-damage-after-fix
No Shields
11:06:17
no-shields
Default After Damage Slice
10:06:05
default-after-damage-slice
Front Breach Interior
10:04:04
front-breach-interior
Front Breach Interior
09:28:31
front-breach-interior
After Allocfix
09:00:50
after-allocfix
After Billboardbuilder
08:57:46
after-billboardbuilder
After Registry Refactor
08:31:37
after-registry-refactor
Thin Laser Voxel Overlay
08:28:05
thin-laser-voxel-overlay
Ai Broadside Orbit Combat
08:21:32
ai-broadside-orbit-combat
Damage Progression Tick 245 Tuned
08:10:08
damage-progression-tick-245-tuned
Default Showcase All Effects
08:04:49
default-showcase-all-effects
Run Default Visible Voxel Damage
07:56:01
run-default-visible-voxel-damage
No Shields
07:53:58
no-shields
Run Default Orbit Combat
07:51:59
run-default-orbit-combat
Default Engagement Ai Laser
07:49:06
default-engagement-ai-laser
Team Tints
00:03:02
team-tints
2026-05-22
142 captures
Ship Rim
23:56:48
ship-rim
Sun 8arm
23:55:19
sun-8arm
Team Shields
23:54:08
team-shields
Shield Corona
23:52:27
shield-corona
Final Showcase
23:50:54
final-showcase
Sunlit Rim
23:50:15
sunlit-rim
Ast Emissive
23:48:15
ast-emissive
Engine Plumes
23:47:15
engine-plumes
Comet Heads
23:46:08
comet-heads
Inner Atm
23:44:41
inner-atm
Muzzle Flash
23:43:21
muzzle-flash
Galaxies 10
23:42:04
galaxies-10
Galaxies Big
23:41:42
galaxies-big
Galaxies
23:41:18
galaxies
Asteroid Flares
23:39:13
asteroid-flares
Dust Motes
23:37:36
dust-motes
Beacons 16
23:35:39
beacons-16
Beacons
23:35:17
beacons
Milky Way Bright
23:33:35
milky-way-bright
Milky Way
23:33:04
milky-way
Vignette
23:31:32
vignette
Lens Flare Toward Sun
23:29:14
lens-flare-toward-sun
Lens Flare V2
23:28:12
lens-flare-v2
Lens Flare
23:27:45
lens-flare
Explosive Impact
23:23:07
explosive-impact
Moon Ambient
23:21:43
moon-ambient
Emissive Ship
23:20:07
emissive-ship
Comet Streaks Fixed
23:18:41
comet-streaks-fixed
Comet Streaks
23:18:07
comet-streaks
Wide Fov Showcase
23:15:17
wide-fov-showcase
Asteroid Glows
23:14:09
asteroid-glows
Asteroid Variety
23:12:05
asteroid-variety
Twinkle Stars
23:10:52
twinkle-stars
Truly Clean V2
23:09:06
truly-clean-v2
Truly Clean Showcase
23:07:39
truly-clean-showcase
Ship Shields Tight
23:05:49
ship-shields-tight
Ship Shields
23:04:58
ship-shields
Orbit Cinematic
23:02:25
orbit-cinematic
Peak Everything Showcase
23:01:34
peak-everything-showcase
Nebula Clouds
23:00:50
nebula-clouds
Binary Stars Tuned
22:58:30
binary-stars-tuned
Binary Stars
22:57:48
binary-stars
Hull Lights Dense
22:55:59
hull-lights-dense
Moon Near Planet
22:53:51
moon-near-planet
Laser Duel Glb Voxel Damage Rebased
22:53:06
laser-duel-glb-voxel-damage-rebased
Second Planet Tuned
22:52:54
second-planet-tuned
Second Planet
22:52:06
second-planet
Beam Jitter
22:48:53
beam-jitter
Laser Duel Glb Voxel Damage Clean Angle
22:47:44
laser-duel-glb-voxel-damage-clean-angle
Nebula Sky Fixed
22:46:41
nebula-sky-fixed
Nebula Sky
22:46:13
nebula-sky
Ship Running Lights
22:44:53
ship-running-lights
Planet Rings
22:42:14
planet-rings
Beam With Sparks
22:36:34
beam-with-sparks
Front Obliteration Massive Damage
22:36:14
front-obliteration-massive-damage
Sun Lens Flare
22:35:00
sun-lens-flare
Mesh Damage Demo Clean
22:34:47
mesh-damage-demo-clean
Amazing Beam Firing
22:33:20
amazing-beam-firing
Amazing Clean Showcase
22:31:29
amazing-clean-showcase
Mesh Damage Demo Hull Breach Rebased
22:29:16
mesh-damage-demo-hull-breach-rebased
Mesh Damage Demo Hull Breach Final
22:27:30
mesh-damage-demo-hull-breach-final
Planet Fixed
22:26:41
planet-fixed
Planet First
22:25:27
planet-first
Multiport Engine Ribbons
22:21:09
multiport-engine-ribbons
Glb Mesh Damage Large Region Rebased
22:19:25
glb-mesh-damage-large-region-rebased
Glb Mesh Damage Before Rebased
22:19:15
glb-mesh-damage-before-rebased
Beam With Flashes
22:18:59
beam-with-flashes
Sun Silhouette
22:16:10
sun-silhouette
Glb Mesh Damage Large Region
22:15:50
glb-mesh-damage-large-region
Sun Debug Huge
22:15:07
sun-debug-huge
Glb Mesh Damage Before
22:14:06
glb-mesh-damage-before
Sun Test Forward
22:13:56
sun-test-forward
Sun Forward
22:13:39
sun-forward
Msaa Sun Tumble
22:11:37
msaa-sun-tumble
Chunked Voxel Cache Rebased
22:03:15
chunked-voxel-cache-rebased
Chunked Voxel Dirty Damage Rebased
22:03:15
chunked-voxel-dirty-damage-rebased
Chunked Voxel Dirty Damage
21:59:54
chunked-voxel-dirty-damage
Chunked Voxel Cache
21:59:43
chunked-voxel-cache
Proper Starfield First
21:54:05
proper-starfield-first
Connected Voxel Bridge Cut
21:50:34
connected-voxel-bridge-cut
Connected Voxel Damaged Cell
21:50:34
connected-voxel-damaged-cell
Glb Connected Voxel Blocks
21:50:34
glb-connected-voxel-blocks
Solid Voxel Bridge Cut
21:43:22
solid-voxel-bridge-cut
Solid Voxel Damaged Cell
21:43:22
solid-voxel-damaged-cell
Voxel Demo Bridge Cut
21:36:43
voxel-demo-bridge-cut
Voxel Demo Damaged Cell
21:36:43
voxel-demo-damaged-cell
Voxel Demo First Break
21:36:43
voxel-demo-first-break
All Systems Showcase
21:32:01
all-systems-showcase
Selection Outline Final
21:31:03
selection-outline-final
Outline Scale5
21:30:23
outline-scale5
Outline Debug Noculling
21:29:37
outline-debug-noculling
Selection Outline
21:28:11
selection-outline
Beam Weapon Firing
21:26:23
beam-weapon-firing
Particles Stardust
21:24:15
particles-stardust
Asteroids Icosphere
21:21:50
asteroids-icosphere
Engine Ribbons Final
21:19:14
engine-ribbons-final
Engine Ribbons Wider
21:18:00
engine-ribbons-wider
Engine Ribbons Tuned
21:16:55
engine-ribbons-tuned
Ribbon Debug Yellow
21:16:06
ribbon-debug-yellow
Engine Ribbons Cruising
21:14:17
engine-ribbons-cruising
Engine Ribbons Moving
21:13:36
engine-ribbons-moving
Asteroid Field First
21:10:49
asteroid-field-first
Voxel Bridge Cut Debris Marker
21:10:20
voxel-bridge-cut-debris-marker
Skysphere Tuned
21:07:11
skysphere-tuned
Skysphere Cullnone
21:05:59
skysphere-cullnone
Skysphere Point Sampled
21:04:36
skysphere-point-sampled
Skysphere Bright Stars
21:03:28
skysphere-bright-stars
Skysphere First
21:02:33
skysphere-first
Cinematic Lighting Neutral Ships
20:54:56
cinematic-lighting-neutral-ships
Cinematic Lighting Tuned
20:54:06
cinematic-lighting-tuned
Cinematic Lighting First Pass
20:52:56
cinematic-lighting-first-pass
Phase0 1 Default
19:58:13
phase0-1-default
Phase0 1 Voxel Overlay
19:58:13
phase0-1-voxel-overlay
Phase0 1 Voxel Overlay Regression
19:54:09
phase0-1-voxel-overlay-regression
Phase0 1 After Renderpipeline
19:53:46
phase0-1-after-renderpipeline
Phase0 1 Before Renderpipeline
19:46:01
phase0-1-before-renderpipeline
Voxel Single Damage
19:19:30
voxel-single-damage
Voxel Core Kill
19:17:49
voxel-core-kill
Voxel Debug Overlay
19:17:19
voxel-debug-overlay
Sparse Fleet Profile
16:05:26
sparse-fleet-profile
Selected Ai Debug Vectors
15:53:35
selected-ai-debug-vectors
Compact Performance Hud
15:44:04
compact-performance-hud
Ai Player Ship
15:23:53
ai-player-ship
Camera Debug Hardening
14:45:23
camera-debug-hardening
Visible Wasd Thrust
14:17:00
visible-wasd-thrust
Live Physics Debug Overlay
14:12:30
live-physics-debug-overlay
Physics Debug Overlay
12:09:06
physics-debug-overlay
Body Pose Snapshot Smoke
10:00:54
body-pose-snapshot-smoke
Sim Factory Smoke
09:47:25
sim-factory-smoke
Roll Arcs Follow Ship
08:52:07
roll-arcs-follow-ship
Ship Physics System Roll Regression
08:49:22
ship-physics-system-roll-regression
Ship Roll Controls
07:42:03
ship-roll-controls
Broadside Fire Blocked
07:20:13
broadside-fire-blocked
Broadside Fire Ready
07:20:03
broadside-fire-ready
Target Dummy Moving Vectors
00:56:17
target-dummy-moving-vectors
Target Dummy Debug
00:56:10
target-dummy-debug
Ship Local Thrust Yaw
00:34:50
ship-local-thrust-yaw
Ship Yaw Rotation
00:34:41
ship-yaw-rotation
Physics Coast After Release
00:22:10
physics-coast-after-release
Physics Thrust Release
00:22:10
physics-thrust-release
Reference Grid Renderer Extracted
00:09:58
reference-grid-renderer-extracted
Grid 10x Cell Count
00:06:56
grid-10x-cell-count
2026-05-21
19 captures
Right Minus X Thrust
23:55:17
right-minus-x-thrust
Forward Plus Z Thrust
23:47:17
forward-plus-z-thrust
Ship View From Negative Z
23:43:48
ship-view-from-negative-z
Ship View From Positive Z
23:43:48
ship-view-from-positive-z
Forward Check Thrust W
23:43:13
forward-check-thrust-w
Orbit Controller Extracted
23:41:05
orbit-controller-extracted
Camera Far Clip 10x
23:10:57
camera-far-clip-10x
Orbit Trackpad Controls
23:08:34
orbit-trackpad-controls
Camera Orbit Yaw 135
23:05:35
camera-orbit-yaw-135
Camera Fixed Framed Ship
22:55:57
camera-fixed-framed-ship
Camera Fixed Framed Thrust X
22:55:57
camera-fixed-framed-thrust-x
Camera Follow Default
22:54:22
camera-follow-default
Ship Grid Thrust X
22:38:13
ship-grid-thrust-x
Ship Reference Grid
22:37:15
ship-reference-grid
Exact Tick Zero
22:34:03
exact-tick-zero
Tick Png Capture
20:37:38
tick-png-capture
Spaceship Glb Winding Fixed
19:15:00
spaceship-glb-winding-fixed
Spaceship Glb First Render
19:07:00
spaceship-glb-first-render
Hello World First Capture
18:49:10
hello-world-first-capture