VISUAL LOG HISTORY
Screenshots captured dynamically by testing scenarios
2026-05-242 captures

Ui Action Reset
00:11:50ui-action-reset

Ui Framework Initial
00:11:50ui-framework-initial
2026-05-2336 captures

Empty Chunk Fix
15:54:03empty-chunk-fix

Coalesce Fix Verify
15:46:26coalesce-fix-verify

Coalesced Draws
15:40:11coalesced-draws

Half Voxels
15:23:59half-voxels

Beam On Hull2
13:52:05beam-on-hull2

Voxels Inside
13:36:17voxels-inside

Sat Cooker
13:28:39sat-cooker

Finer Tick1200
13:20:01finer-tick1200

Finer Voxels
13:19:36finer-voxels

Toggle Buttons
13:11:08toggle-buttons

Spatial Cluster
13:02:31spatial-cluster

Toast Startup
12:55:02toast-startup

Screenshot Button
12:49:25screenshot-button

Close No Fin
12:39:05close-no-fin

Flush Caps
12:36:44flush-caps

All Ships Damage
12:25:58all-ships-damage

Hud Buttons
12:21:11hud-buttons

Reset Key Hud
12:08:35reset-key-hud

Rts Battle Default
11:56:48rts-battle-default

Live Damage After Fix
11:17:32live-damage-after-fix

No Shields
11:06:17no-shields

Default After Damage Slice
10:06:05default-after-damage-slice

Front Breach Interior
10:04:04front-breach-interior

Front Breach Interior
09:28:31front-breach-interior

After Allocfix
09:00:50after-allocfix

After Billboardbuilder
08:57:46after-billboardbuilder

After Registry Refactor
08:31:37after-registry-refactor

Thin Laser Voxel Overlay
08:28:05thin-laser-voxel-overlay

Ai Broadside Orbit Combat
08:21:32ai-broadside-orbit-combat

Damage Progression Tick 245 Tuned
08:10:08damage-progression-tick-245-tuned

Default Showcase All Effects
08:04:49default-showcase-all-effects

Run Default Visible Voxel Damage
07:56:01run-default-visible-voxel-damage

No Shields
07:53:58no-shields

Run Default Orbit Combat
07:51:59run-default-orbit-combat

Default Engagement Ai Laser
07:49:06default-engagement-ai-laser

Team Tints
00:03:02team-tints
2026-05-22142 captures

Ship Rim
23:56:48ship-rim

Sun 8arm
23:55:19sun-8arm

Team Shields
23:54:08team-shields

Shield Corona
23:52:27shield-corona

Final Showcase
23:50:54final-showcase

Sunlit Rim
23:50:15sunlit-rim

Ast Emissive
23:48:15ast-emissive

Engine Plumes
23:47:15engine-plumes

Comet Heads
23:46:08comet-heads

Inner Atm
23:44:41inner-atm

Muzzle Flash
23:43:21muzzle-flash

Galaxies 10
23:42:04galaxies-10

Galaxies Big
23:41:42galaxies-big

Galaxies
23:41:18galaxies

Asteroid Flares
23:39:13asteroid-flares

Dust Motes
23:37:36dust-motes
Beacons 16
23:35:39beacons-16
Beacons
23:35:17beacons

Milky Way Bright
23:33:35milky-way-bright

Milky Way
23:33:04milky-way

Vignette
23:31:32vignette

Lens Flare Toward Sun
23:29:14lens-flare-toward-sun

Lens Flare V2
23:28:12lens-flare-v2

Lens Flare
23:27:45lens-flare

Explosive Impact
23:23:07explosive-impact

Moon Ambient
23:21:43moon-ambient

Emissive Ship
23:20:07emissive-ship

Comet Streaks Fixed
23:18:41comet-streaks-fixed

Comet Streaks
23:18:07comet-streaks

Wide Fov Showcase
23:15:17wide-fov-showcase

Asteroid Glows
23:14:09asteroid-glows

Asteroid Variety
23:12:05asteroid-variety

Twinkle Stars
23:10:52twinkle-stars

Truly Clean V2
23:09:06truly-clean-v2

Truly Clean Showcase
23:07:39truly-clean-showcase

Ship Shields Tight
23:05:49ship-shields-tight

Ship Shields
23:04:58ship-shields

Orbit Cinematic
23:02:25orbit-cinematic

Peak Everything Showcase
23:01:34peak-everything-showcase

Nebula Clouds
23:00:50nebula-clouds

Binary Stars Tuned
22:58:30binary-stars-tuned

Binary Stars
22:57:48binary-stars

Hull Lights Dense
22:55:59hull-lights-dense

Moon Near Planet
22:53:51moon-near-planet

Laser Duel Glb Voxel Damage Rebased
22:53:06laser-duel-glb-voxel-damage-rebased

Second Planet Tuned
22:52:54second-planet-tuned

Second Planet
22:52:06second-planet

Beam Jitter
22:48:53beam-jitter

Laser Duel Glb Voxel Damage Clean Angle
22:47:44laser-duel-glb-voxel-damage-clean-angle

Nebula Sky Fixed
22:46:41nebula-sky-fixed

Nebula Sky
22:46:13nebula-sky

Ship Running Lights
22:44:53ship-running-lights

Planet Rings
22:42:14planet-rings

Beam With Sparks
22:36:34beam-with-sparks

Front Obliteration Massive Damage
22:36:14front-obliteration-massive-damage

Sun Lens Flare
22:35:00sun-lens-flare

Mesh Damage Demo Clean
22:34:47mesh-damage-demo-clean

Amazing Beam Firing
22:33:20amazing-beam-firing

Amazing Clean Showcase
22:31:29amazing-clean-showcase

Mesh Damage Demo Hull Breach Rebased
22:29:16mesh-damage-demo-hull-breach-rebased

Mesh Damage Demo Hull Breach Final
22:27:30mesh-damage-demo-hull-breach-final

Planet Fixed
22:26:41planet-fixed

Planet First
22:25:27planet-first

Multiport Engine Ribbons
22:21:09multiport-engine-ribbons

Glb Mesh Damage Large Region Rebased
22:19:25glb-mesh-damage-large-region-rebased

Glb Mesh Damage Before Rebased
22:19:15glb-mesh-damage-before-rebased

Beam With Flashes
22:18:59beam-with-flashes

Sun Silhouette
22:16:10sun-silhouette

Glb Mesh Damage Large Region
22:15:50glb-mesh-damage-large-region

Sun Debug Huge
22:15:07sun-debug-huge

Glb Mesh Damage Before
22:14:06glb-mesh-damage-before

Sun Test Forward
22:13:56sun-test-forward

Sun Forward
22:13:39sun-forward

Msaa Sun Tumble
22:11:37msaa-sun-tumble

Chunked Voxel Cache Rebased
22:03:15chunked-voxel-cache-rebased

Chunked Voxel Dirty Damage Rebased
22:03:15chunked-voxel-dirty-damage-rebased

Chunked Voxel Dirty Damage
21:59:54chunked-voxel-dirty-damage

Chunked Voxel Cache
21:59:43chunked-voxel-cache

Proper Starfield First
21:54:05proper-starfield-first

Connected Voxel Bridge Cut
21:50:34connected-voxel-bridge-cut

Connected Voxel Damaged Cell
21:50:34connected-voxel-damaged-cell

Glb Connected Voxel Blocks
21:50:34glb-connected-voxel-blocks

Solid Voxel Bridge Cut
21:43:22solid-voxel-bridge-cut

Solid Voxel Damaged Cell
21:43:22solid-voxel-damaged-cell

Voxel Demo Bridge Cut
21:36:43voxel-demo-bridge-cut

Voxel Demo Damaged Cell
21:36:43voxel-demo-damaged-cell

Voxel Demo First Break
21:36:43voxel-demo-first-break

All Systems Showcase
21:32:01all-systems-showcase

Selection Outline Final
21:31:03selection-outline-final

Outline Scale5
21:30:23outline-scale5

Outline Debug Noculling
21:29:37outline-debug-noculling

Selection Outline
21:28:11selection-outline

Beam Weapon Firing
21:26:23beam-weapon-firing

Particles Stardust
21:24:15particles-stardust

Asteroids Icosphere
21:21:50asteroids-icosphere

Engine Ribbons Final
21:19:14engine-ribbons-final

Engine Ribbons Wider
21:18:00engine-ribbons-wider

Engine Ribbons Tuned
21:16:55engine-ribbons-tuned

Ribbon Debug Yellow
21:16:06ribbon-debug-yellow

Engine Ribbons Cruising
21:14:17engine-ribbons-cruising

Engine Ribbons Moving
21:13:36engine-ribbons-moving

Asteroid Field First
21:10:49asteroid-field-first

Voxel Bridge Cut Debris Marker
21:10:20voxel-bridge-cut-debris-marker

Skysphere Tuned
21:07:11skysphere-tuned

Skysphere Cullnone
21:05:59skysphere-cullnone

Skysphere Point Sampled
21:04:36skysphere-point-sampled

Skysphere Bright Stars
21:03:28skysphere-bright-stars

Skysphere First
21:02:33skysphere-first

Cinematic Lighting Neutral Ships
20:54:56cinematic-lighting-neutral-ships

Cinematic Lighting Tuned
20:54:06cinematic-lighting-tuned

Cinematic Lighting First Pass
20:52:56cinematic-lighting-first-pass

Phase0 1 Default
19:58:13phase0-1-default

Phase0 1 Voxel Overlay
19:58:13phase0-1-voxel-overlay

Phase0 1 Voxel Overlay Regression
19:54:09phase0-1-voxel-overlay-regression

Phase0 1 After Renderpipeline
19:53:46phase0-1-after-renderpipeline

Phase0 1 Before Renderpipeline
19:46:01phase0-1-before-renderpipeline

Voxel Single Damage
19:19:30voxel-single-damage

Voxel Core Kill
19:17:49voxel-core-kill

Voxel Debug Overlay
19:17:19voxel-debug-overlay

Sparse Fleet Profile
16:05:26sparse-fleet-profile

Selected Ai Debug Vectors
15:53:35selected-ai-debug-vectors

Compact Performance Hud
15:44:04compact-performance-hud

Ai Player Ship
15:23:53ai-player-ship

Camera Debug Hardening
14:45:23camera-debug-hardening

Visible Wasd Thrust
14:17:00visible-wasd-thrust

Live Physics Debug Overlay
14:12:30live-physics-debug-overlay

Physics Debug Overlay
12:09:06physics-debug-overlay

Body Pose Snapshot Smoke
10:00:54body-pose-snapshot-smoke

Sim Factory Smoke
09:47:25sim-factory-smoke

Roll Arcs Follow Ship
08:52:07roll-arcs-follow-ship

Ship Physics System Roll Regression
08:49:22ship-physics-system-roll-regression

Ship Roll Controls
07:42:03ship-roll-controls

Broadside Fire Blocked
07:20:13broadside-fire-blocked

Broadside Fire Ready
07:20:03broadside-fire-ready

Target Dummy Moving Vectors
00:56:17target-dummy-moving-vectors

Target Dummy Debug
00:56:10target-dummy-debug

Ship Local Thrust Yaw
00:34:50ship-local-thrust-yaw

Ship Yaw Rotation
00:34:41ship-yaw-rotation

Physics Coast After Release
00:22:10physics-coast-after-release

Physics Thrust Release
00:22:10physics-thrust-release

Reference Grid Renderer Extracted
00:09:58reference-grid-renderer-extracted

Grid 10x Cell Count
00:06:56grid-10x-cell-count
2026-05-2119 captures

Right Minus X Thrust
23:55:17right-minus-x-thrust

Forward Plus Z Thrust
23:47:17forward-plus-z-thrust

Ship View From Negative Z
23:43:48ship-view-from-negative-z

Ship View From Positive Z
23:43:48ship-view-from-positive-z

Forward Check Thrust W
23:43:13forward-check-thrust-w

Orbit Controller Extracted
23:41:05orbit-controller-extracted

Camera Far Clip 10x
23:10:57camera-far-clip-10x

Orbit Trackpad Controls
23:08:34orbit-trackpad-controls

Camera Orbit Yaw 135
23:05:35camera-orbit-yaw-135

Camera Fixed Framed Ship
22:55:57camera-fixed-framed-ship

Camera Fixed Framed Thrust X
22:55:57camera-fixed-framed-thrust-x

Camera Follow Default
22:54:22camera-follow-default

Ship Grid Thrust X
22:38:13ship-grid-thrust-x

Ship Reference Grid
22:37:15ship-reference-grid

Exact Tick Zero
22:34:03exact-tick-zero

Tick Png Capture
20:37:38tick-png-capture

Spaceship Glb Winding Fixed
19:15:00spaceship-glb-winding-fixed

Spaceship Glb First Render
19:07:00spaceship-glb-first-render

Hello World First Capture
18:49:10hello-world-first-capture